But among these crazy and creative units lies a brilliant and well-balanced system of combat, which offers multiple routes to success. The type of units available often borders on obscene from giant sea squids to trained dolphins, long-range missiles, and extremely powerful (albeit slow) Soviet dirigibles. The game feels similar to its predecessor in terms of mechanics, but the wide variety of units, as well as a focus on combat in more urbanized areas, makes the game very different in terms of strategy, particularly thanks to a much welcome progression in naval combat, which was absent from its predecessor. Catching up with where Command and Conquer: Red Alert finished, C&C2 sees General Romanov rebuild the Soviet forces and unleash hell on the Allies, who are lulled into a false sense of security following Stalin’s defeat in the first game. While not a giant leap ahead in the RTS genre, Command and Conquer: Red Alert 2 cranked up the fun to 100. Aside from the third faction, which doesn’t quite carry the character of the well-established Nod and GDI factions, the game stays true to the things we loved about the previous incarnations, including the slightly cheesy live action cut scenes (starring proper movie actors such as Michael Ironside) but updated with crisp and beautifully upgraded graphics. The much-awaited sequel to Command & Conquer: Tiberian Sun, released in 1999, C&C3 sticks closely to the fundamentals of the Command & Conquer series with little in the way of new game mechanics.ĮA has upped the pace of the game a little, with the most significant change from the previous games being the introduction of a new faction, an alien race called the Scrin. In the case of B and up, it’s a shame they got cancelled, because they had a lot of promise and could’ve been great games had they released, despite any concerns or criticisms that were valid of them - I think those could’ve been handled in the end.Command & Conquer 3: Tiberium Wars takes places in the year 2047, during the Third Tiberium War, following almost two decades of peace between The Brotherhood of Nod and the Global Defense Initiative (GDI) forces. Games in the C section (no pun intended), I’d be intrigued to see how they would’ve panned out in the end but I don’t miss them or regret them being cancelled. Honestly, anything below C in the cancelled games, I’m glad they got canned instead of wasting money and ruining the reputation of the franchise. My impression on how the cancelled games would’ve rated:Ĭ: C&C Arena, C&C Continuum, Project Camacho, Renegade 2 S: C&C3, KW, Generals, ZH, RA2, YR, RenX (technically an indie game, so it counts)Ī: TD, RA1, Remastered, Aftermath, Tib Sun, FirestormĮ: RA Online, Sole Survivor, Tiberium Alliances Keep in mind this is my personal opinion! Here’s my list, it’s based not just on story/campaign, features, multiplayer, popularity, balance or gameplay in general, but rather, all of it together. So, saw people doing this, figured I might, as well! Here’s my Tier list of Command & Conquer games, both released and cancelled projects.
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